Cash prizes for 1st, 2nd and quarter final teams will be paid from a division of the $1,000 seed money and funds raised from buyins from first round losses.
All Rounds | Wednesday, September 4, 2019
Doubles Play - Each partner stands at opposite boards
Scoring - 3 points for each bag in the hole and 1 point for each bag on the board (woody). Opponent's points "cancel" each other. Only the team with the remaining net score counts for that frame.
You may not cross the foot fool line
Winning team always throws first and opponents must alternate tossing
The first team to reach 11 in the first round wins. All other rounds are played to 21.
If you lose in the first round you may buy back in for $20 per team. FIRST ROUND ONLY.
Select a banker. The banker has slightly better odds of winning, but puts up a larger stake.
Set a stake. The banker puts up a bet of any amount up with a minimum of $200
Match the stake. Each player gets a chance to match some or all of the stake until the full stake is matched (maximum $20 on first trip around the table). Player places bet on table and banker adds matching amount from their stake in front of the player. This represents what is at risk between the banker and the player for this round.
Banker's Roll - Set the Point . Once all bets are made, the banker rolls three dice.
The following results immediately end the round:
AUTOMATIC WIN - Banker takes all the money, if:
4 + 5 + 6 exactly ("c-lo")
Any three of a kind ("trips")
Any pair + 6 automatic win (For example: 1 + 1+ 6 or 3 + 3 + 6)
AUTOMATIC LOSS - Player takes winnings, if:
1 + 2 + 3 exactly
Any pair + 1 (For example, 4 + 4 + 1 or 6 + 6 + 1)
If the banker didn't roll one of the combinations above, the round continues - Set the Point:
Any pair + 2, 3, 4 or 5: the banker's score equals the value of the third die. (For example, 1 + 1 + 4 gives a score of 4. A roll of 5 + 5 + 3 gives a score of 3).
Any other result: the banker rolls all three dice again until he/she gets a "decision roll": a score, an automatic win, or an automatic loss.
Try to beat the banker's score. If the banker rolled a score (not an automatic win or loss), each player gets a chance to roll three dice to try and beat it. This uses the same scoring rules, but only affects that player's stake:
If a player rolls an automatic win or a score higher than the banker's point, the player takes the winnings
If a player rolls an automatic loss or a score lower than the banker's point, the banker takes the winnings
If a player rolls a score equal to the banker, he returns half of the winnings to the banker (a split)
If a player rolls any other result, he/she re-rolls until one of the above happens
Start the next round. Once each player has rolled (or the banker rolled an automatic result), the round is over.
Switch bankers. The banker remains the banker until someone rolls a 4-5-6. That person then takes over the banker position starting next round. The old banker becomes an ordinary player.
The banker role is always optional. A player can choose to turn it down.